Xaron

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 119 total)
  • Author
    Posts
  • in reply to: [Mojo3d] World to Screen / TransformVector #12768

    Xaron
    Participant

    Sorry for bumping. No idea so far? I’d need the screen coordinates of enemy vessels for my HUD. What I basically want to achieve is something like this (screen is from my BB3D project):

    And that TransformVector stuff is very handy for all those torpedo targeting projection stuff…

    I’d love to use mx2 with mojo3d for this. 🙂

    THANKS!

    Attachments:
    in reply to: Ted2Go IDE #12767

    Xaron
    Participant

    Please (really!) please add “tabs to spaces” into Ted. It has evolved so nicely (the IDE), I’d love to use it. 🙂

    in reply to: 3d – CreateTerrain is in yet? #12742

    Xaron
    Participant

    BTW: using your collider works great with the terrain. AWESOME! Still testing a lot…

     

    I’ve noticed that the mojo3d-physics is gone in your dev branch, I guess it’s within mojo3d itself now?

    in reply to: Texture tiling? #12740

    Xaron
    Participant

    Thanks, works great!

    in reply to: Glitchy 3D #12680

    Xaron
    Participant

    Works fine on my GTX 1050, GTX1070 and Quadro FX 1800 cards (Windows 10, Windows 10 and Windows 7)

    in reply to: Introducing: HTML WebSockets for MX2! + GitHub #12535

    Xaron
    Participant

    Hey Abe, so it should be possible to create a server application in MX2 which listens to classic sockets plus websockets? As far as I understood this stuff you just need to react in a different way, so you have to send back kind of a http header during connect?

    in reply to: Android will require 64bit too in 2019 #12523

    Xaron
    Participant

    Cerberus already uses the new gradle build system so it will output using the newer SDKs so 64 bit while monkey is still limited to the maximum API level 25 due to Ant. Beside that I think it will still work as it’s also already 64 bit but as soon as the minimum required target is 26 it won’t work anymore.

    in reply to: Non stretchy "fill" layout in 3D? #12514

    Xaron
    Participant

    Ah yes, running Windows 10 here. It doesn’t stretch there.

    in reply to: 3d – CreateTerrain is in yet? #12512

    Xaron
    Participant

    Out of interest, what’s the state of the new terrain stuff? Do you still work on it? 🙂

    in reply to: Introducing: HTML WebSockets for MX2! + GitHub #12511

    Xaron
    Participant

    Awesome, this is just great, thanks!

    in reply to: Non stretchy "fill" layout in 3D? #12510

    Xaron
    Participant

    But looking at the examples, it looks like it works just fine. Take the morpher example for instance? Or do I get you wrong?

    in reply to: Android will require 64bit too in 2019 #12509

    Xaron
    Participant

    Well you build with Android Studio anyway, so yes.

    in reply to: Non stretchy "fill" layout in 3D? #12508

    Xaron
    Participant

    My bad, sorry.

    in reply to: Non stretchy "fill" layout in 3D? #12504

    Xaron
    Participant
    in reply to: Cannot compile for Android #9609

    Xaron
    Participant

    I think that’s because of Admob. At least the Interstitial ads now need a minimum API level 14.

Viewing 15 posts - 16 through 30 (of 119 total)