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You could still use Monkey 1 for that.
Works fine.
BTW: This multi platform thing is still #1 “selling” argument for Monkey 1/2. The day you drop mobile support, I don’t see any reason to use Monkey at all. For pure desktop there are virtually thousands (better) solutions out there. No offense.
Adam, you’re a machine! Incredible how fast you create those nice looking games!
I am here, too! Sorry for my rants from time to time. It’s like with a marriage. I love you but I don’t have to like you all the time and all what you do.
Just compiled it. It’s the same. I’m on a Macbook Air (2011) with Bootcamp and Windows 10. It has a HD3000 graphics chipset. Ted and Ted2Go are the only two pieces of software having this problem.
The display is not HD, just 1440×900. Will look into the Windows settings. It’s somehow strange that Ted is the only software that has those problems – and only on this laptop.
Thanks Tony, works quite well. How could I dynamically adapt it so it would change when the window is resized.
Silent Depth 2 – the successor of my 3d Submarine game made with Unity. Yeah actually I never got warm with Unity, so why not?
Of course I’d need to have that 3d solution working cross platform. Probably much more pain for Mark, eh?
Tony, could you please provide me an example for that one please? Just for a landscape with fixed height but floating width would be awesome. I’m not clear how to achieve that yet :/
I did something like:
[/crayon]Monkey123456789101112[crayon-5cba8b874e9bf052274051 inline="true" ]Class Game Extends ScreenField camera:CameraField scene:SceneField background:ImageMethod New()scene=New Scene( ScreenManager )camera = New Camera( scene )camera.SetVirtualHeight( 360 )background = Content.GetImage( "asset::background.png" )End MethodI probably need OnMeasure in the ScreenManager as well, right? I’ve added it and tried different Layouts (like “strech”, “letterbox”)…
Here’s the background image I use. Base resolution should be 640×360 (16:9 aspect) which can go as low as 480×320 for a 4:3 device. The red line should be on the right border in that case, so the image should be cropped.

Look I’m very interested in the success of Monkey. A person (like me) who complains wants to have things changed to the better. A guy who doesn’t complain anymore has lost interest. So just closing eyes and not seeing any problems doesn’t help either.
Anyway, you’re right, that this (tiny) community is very helpful. I hope it will grow over time. To make this clear: I LOVE MONKEY. I just want to have some kind of reliability and the ability to plan ahead.
Amon, I guess this was not meant to be aggressive. It’s just the way it is. Mark does what he can do best and what he just likes to do which is obviously creating languages and I have to admit that he’s kind of a compiler god to me.
But all in all he made his cut with the old community for a reason I don’t understand because the existing fans are still the ones who try to advertise this little gem all over the place.
As soon as a newcomer stumbles across this he will just look at the non existing documentation and will move away again. This isn’t the nineties anymore.I think documentation is the main issue at the moment. I know that this isn’t fun but it has to be done.
I agree. I mean I come from a c++ background too, so I’m fine with the syntax.
And yes documentation is the key.
So all in all to come back to the topic my main concern is lack of communication, roadmap and some clear statement that this will be maintained for the time being.
Apologies from my side. I know those threads tend to derail quite often. In no way I wanted to offend anyone!
Jesse I really hope that is the truth. Would love to know that I can stick with it.
“The reality of it this is pretty simple. The future is Monkey 2.”
Gasmondo, out of curiosity, what makes you think that way? Before that it was Monkey 1 and before that…
I have no doubts anymore there will be Monkey 3 at some point which is the future then.
But yeah I have no problems with that. My main concern is the lack of communication which makes it impossible for me to plan ahead. Plus Monkey has reached a level of complexity I could ask myself why I shouldn’t use C#/C++ directly.
Sorry if that sounds a bit harsh, I don’t want to offend anyone, especially not Mark, as he’s doing an awesome job in some aspects but sucks so hard in some others…
Valid points but look at AGK, it’s a one man show as well.
And Mark has shown that he can handle it.
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