Diffrenzy

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Viewing 15 posts - 151 through 165 (of 214 total)
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  • in reply to: Texture filters #8492

    Diffrenzy
    Keymaster

    I’m just happy Textureflags will be writable 🙂

    in reply to: Hi Guys Hope Your Well #8491

    Diffrenzy
    Keymaster

    Hej med jer from Denmark

    in reply to: Texture filters #8401

    Diffrenzy
    Keymaster

    I’m thinking this is maybe relevant? : http://monkey2.monkey-x.com/forums/topic/texturemapping-wrap-with-drawprimitives/

    The feature request is: Let it be possiple to set the texture wrap flag at runtime, after loading.
    myimg.Textureflags(n,flags) or something…

    OR maybe specifying them when calling DrawPrimitives()?

    in reply to: initial low poly 3d import test #8235

    Diffrenzy
    Keymaster

    thx Adam, the new version runs, but crashes when I resize the window.

    in reply to: initial low poly 3d import test #8232

    Diffrenzy
    Keymaster

    @adamstrange : I’ve tried to run Rameses, but it quits right away without ever showing a window.

    Max OS 10.12.5, latest Max Mini, any idea what to do?


    Diffrenzy
    Keymaster

    Thanks,that will get me most of the way, but:

    I’d like to be able to tell the Android TV from the Android phone, and Chromebook, NumberOfJoysticks() will get me some of the way, but I guess there could be a phone with a Keyboard and Joystick attached, where you still want to use the touchscreen input.

    I’d like it to run on Chromebooks, with their upcomming ability to run Android apps, so some sort of function to determine “current platform” query is needed.

    in reply to: FileExists() for all targets? #8160

    Diffrenzy
    Keymaster

    I’ll let tinyXML, fail and report error for now, that seems stable.

    Will post this to github

    in reply to: Ted2Go IDE #8089

    Diffrenzy
    Keymaster

    Just to be clear: I was mainly thinking of 3 party modules: Anything that comes in MX2 out of the box, does not need a “depends on” IMO.

    in reply to: Ted2Go IDE #8087

    Diffrenzy
    Keymaster

    I think you should put a “depends on” and maybe a “last updated/date” field in the meta data.

    “depends on” for those examples that needs a specific module, so probably also what version of the module(s) the entry is made with.

    in reply to: Texturemapping wrap with Drawprimitives() ? #7875

    Diffrenzy
    Keymaster

    Perfect! Thanks sicilica, works at advertised 🙂

    Mark: is it possiple to add a way to just set the flag at runtime, after loading?
    myimg.Textureflags(n,flags) or something…

    OR maybe specifying them when calling DrawPrimitives()?

    Here is your sicilicas function changed to CreateImage, if someone needs it:

     

    in reply to: Github : Syntax to highlight Monkey Code here #7869

    Diffrenzy
    Keymaster

    @cocon : thats the syntax I’m referring to.

    in reply to: Ted2Go IDE #7782

    Diffrenzy
    Keymaster

    Ok, good to know it will be fixed down the road 🙂

    @difference And thank you for paypal. 😉

    np, you are doing a greeat job 😀

    in reply to: Github : Syntax to highlight Monkey Code here #7781

    Diffrenzy
    Keymaster

    hi, therevills, it’s working for me here: https://github.com/blitz-research/monkey2/issues/161

    ahh above, will fix…

    in reply to: Ted2Go IDE #7760

    Diffrenzy
    Keymaster

    Hi nerobot.

    In Ted2Go 2.2.3 , the one that comes with MX2 1.0.4 my Mac keyboard, on MacOS Sierra numlock 123456789 keys, make the cursor jump to last line in the file, before entering the number. Has something changed? It used to work.

    [EDIT: ] : It seems it’s because numpad is cursor keys AND numbers at the same time

    Also autocomplete seems overactive, it also autocompletes if I hit SPACE, it that on purpose? I use to be able to use TAB for autocomplete and SPACE to skip it

    [EDIT: ] Found “Activate by space” in settings 🙂

    in reply to: Color.ToARGB is wrong format for DrawPrimitives() #7729

    Diffrenzy
    Keymaster
Viewing 15 posts - 151 through 165 (of 214 total)