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I’m just happy Textureflags will be writable
Hej med jer from Denmark
I’m thinking this is maybe relevant? : http://monkey2.monkey-x.com/forums/topic/texturemapping-wrap-with-drawprimitives/
The feature request is: Let it be possiple to set the texture wrap flag at runtime, after loading.
myimg.Textureflags(n,flags) or something…OR maybe specifying them when calling DrawPrimitives()?
thx Adam, the new version runs, but crashes when I resize the window.
@adamstrange : I’ve tried to run Rameses, but it quits right away without ever showing a window.
Max OS 10.12.5, latest Max Mini, any idea what to do?
May 12, 2017 at 9:30 am in reply to: How to determine if target has Touch/Mouse/Controller/Keyboard #8172Thanks,that will get me most of the way, but:
I’d like to be able to tell the Android TV from the Android phone, and Chromebook, NumberOfJoysticks() will get me some of the way, but I guess there could be a phone with a Keyboard and Joystick attached, where you still want to use the touchscreen input.
I’d like it to run on Chromebooks, with their upcomming ability to run Android apps, so some sort of function to determine “current platform” query is needed.
I’ll let tinyXML, fail and report error for now, that seems stable.
Will post this to github
Just to be clear: I was mainly thinking of 3 party modules: Anything that comes in MX2 out of the box, does not need a “depends on” IMO.
I think you should put a “depends on” and maybe a “last updated/date” field in the meta data.
“depends on” for those examples that needs a specific module, so probably also what version of the module(s) the entry is made with.
Perfect! Thanks sicilica, works at advertised
Mark: is it possiple to add a way to just set the flag at runtime, after loading?
myimg.Textureflags(n,flags) or something…OR maybe specifying them when calling DrawPrimitives()?
Here is your sicilicas function changed to CreateImage, if someone needs it:
Monkey1234567891011121314Function CreateImageWithFlags:Image(w:Int ,h:int, flags:TextureFlags, shader:Shader=Null)Local pixmap:= New Pixmap(w,h)If Not pixmap Return NullIf Not shader shader = mojo.graphics.Shader.GetShader("sprite")Local image:= New Image(pixmap, flags, shader)image.OnDiscarded += Lambda()pixmap.Discard()EndReturn imageEndOk, good to know it will be fixed down the road
@difference And thank you for paypal.
np, you are doing a greeat job
hi, therevills, it’s working for me here: https://github.com/blitz-research/monkey2/issues/161
ahh above, will fix…
Hi nerobot.
In Ted2Go 2.2.3 , the one that comes with MX2 1.0.4 my Mac keyboard, on MacOS Sierra numlock 123456789 keys, make the cursor jump to last line in the file, before entering the number. Has something changed? It used to work.
[EDIT: ] : It seems it’s because numpad is cursor keys AND numbers at the same time
Also autocomplete seems overactive, it also autocompletes if I hit SPACE, it that on purpose? I use to be able to use TAB for autocomplete and SPACE to skip it[EDIT: ] Found “Activate by space” in settings
Great, issue is up: https://github.com/blitz-research/monkey2/issues/161
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