Diffrenzy

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Viewing 15 posts - 181 through 195 (of 214 total)
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  • in reply to: Patreon $1000 Goal #6893

    Diffrenzy
    Keymaster

    When had a go at assimp in blitzmax, there was quite a bit of models in the testfolder. If you implement assimp, I would think that could get you started. (for completeness: http://www.blitzmax.com/Community/posts.php?topic=82586 and  https://code.google.com/archive/p/blitzmax-assimp/  ) though I’m sure thats quite dated now.

    [EDIT] Yes: Still there: https://github.com/assimp/assimp/tree/master/test/models

    in reply to: Using large XML data – 3Mbyte file #6885

    Diffrenzy
    Keymaster

    I’ve tested your file with banana/tinyxml2_test.monkey2 and it seems to load and display without any issues.

    (macOS, latest monkey2 )

    in reply to: today I have been doing 3d physics (dynamics) #6861

    Diffrenzy
    Keymaster

    Wow. Looking good!

    in reply to: Using large XML data – 3Mbyte file #6860

    Diffrenzy
    Keymaster

    Can you zip the file?

    Also: Sometimes renaming to .xml sometimes circumvents un-allowed filetypes download.

    in reply to: Using large XML data – 3Mbyte file #6819

    Diffrenzy
    Keymaster

    Can you post the xml, or another xml file that crashes tinyXML in a similar way?

    I would think this is a case of finding the error that causes the crash.

    I am also very interested in having a super stable XML parser and just ported Monkey-X xml code to MX2 tinyXML without issues.

    in reply to: Patreon $1000 Goal #6818

    Diffrenzy
    Keymaster

    Thanks to everyone on backing Mark and Monkey. Extra thanks to impixi. 🙂

    I am also happily sticking to my pledge. Monkey-X has been my doorway to mobile development, and Monkey 2 is proving to be even better.

    in reply to: Playing with shaders #6582

    Diffrenzy
    Keymaster

    @peterigz : Ok, maybe someone else will take up the challenge, or Mark will include it when he makes the 3D Module.

    in reply to: Playing with shaders #6483

    Diffrenzy
    Keymaster

    Looks great peterigz

    Would you be able to tacle a shader that does antialiasing, as Mark suggests here : http://monkey2.monkey-x.com/forums/topic/poor-mans-antialias/#post-6472

    It is too specialized for me at the moment, and would be a great addition to MX2.

    in reply to: Fuzzy DrawLine() in mojo if thickness > 1 #6344

    Diffrenzy
    Keymaster

    Currently working on my SVG2Image loader. The only thing missing is antialasing.

    Do you have an ETA on that  FSAA? 😀

    Also I found http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf that seems to be something that can be done in a shader?

    in reply to: How to init array? #6337

    Diffrenzy
    Keymaster

    Thanks scurty! Is it documented somewhere?

    in reply to: Eachin is not by reference? #6264

    Diffrenzy
    Keymaster

    Thanks nerobot. That makes sense, and explains the behaviour.

    in reply to: V1.0.0 now out and hearts are back! #6260

    Diffrenzy
    Keymaster

    I’m heartless although I’m not. 🙂 Heart me again please.

    in reply to: Eachin is not by reference? #6258

    Diffrenzy
    Keymaster

    looks like you’re changing a local variable p not items in points…

    Yes, that’s what going on. However this Monkey-x code treats the p as a reference:

     

    in reply to: Possible to add method to Rect with "Extension" ? #4475

    Diffrenzy
    Keymaster

    Great, thanks for showing how 🙂

    in reply to: Is Rect.Centered() Correct ? #4412

    Diffrenzy
    Keymaster

    Great, thanks 🙂

Viewing 15 posts - 181 through 195 (of 214 total)