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You can figure out what’s using your files with the ‘Resource Monitor’ in Windows

You can right click and ‘End Process’, but that will kill whatever’s using the file.
There’s also an app called ‘Unlocker’ that lets you unlock the file.
But you’ll have to Google that yourself heh.Shows how far im behind .I didnt know you could view image files in Ted2Go by clicking on them.Amazing
Works with some 3D files too!
That doesn’t seem to be related to my portable MSVC since ‘unistd.h’ comes with emscripten and mingw.
Make sure you have the Mingw-6.2.0 build tools for Windows along with Emscripten-1.37.9 build tools for Windows if you’re trying to compile for those.
You can find those under ‘Files’ here on the this webpage, though Mark hasn’t updated the links names to this webpage so you’ll have to correct that yourself heh.Sorry Mark
Read my previous post, I’ve updated itAlright, I’ve figured it out.
Turns out I forgot ;${PATH} at the very end!Just draw the sprites as normal, and when you want to switch colour you do canvas.color=Color.Red or whatever and draw all the red sprites.
You can also do canvas.color=New Color( r:float, g:float, b:float) to set your own custom colour.I don’t have Monkey 2 installed right now, so the syntax is bound to be incorrect, but the general idea will work.
Yeah Tips would be good, but I’m not sure people read those.
But they’d read a “Setup Guide” or something after version changeHey btw, is there a reason for the mouse cursor not switching to IBeam at CodeTextView EventType.MouseEnter?
And then back to Arrow on CodeTextView EventType.MouseLeave.
I’d really like that.Oh and if you switch to the ‘AutoComplete’ tab in ‘Preferences’, then close and open it again, then go to the IRC tab, there are ugly scrollbars.
I think the Preferences window needs a set size, or always open up at the ‘Common’ tab.
I couldn’t stand Monkey 1/X, I stuck with BlitzMax and only did some client work in MX and didn’t enjoy it at all heh.
Monkey 2 is better in almost every way, I’ve switched from BlitzMax to Monkey 2, and these days Monkey 2 is at about the same level MX was at the end.
Infact, I’d argue that M2 has surpassed MX, especially now that that M2 has Mojo3D AND MojoX (GUI)
So Cerberus and any other MX fork is something I’d stay away from.I’ve used AGK, Unity, Unreal, Game Maker Studio, Multimedia Fusion, Clickteam Fusion, Construct 2 and 3 etc.
But I always come back to Mark’s languages, mainly because they work for me.
Monkey 2 will probably be able to do everything you’d want to, but does it work for you?
Game Maker Studio or AGK or whatever is probably good enough too, but do you have to fight it every step of the way?
Unity pretty much works the opposite of how I work, so when I use Unity it’s just a pain, even if it’s a powerful tool.So I don’t think anyone can answer what language/tools you should use.
I say try them all and use whatever works for you.And I don’t think you should listen to stuff like “MONKEY 2 IS DOOMED!”
There’s always those kind of people, on every forum
Mark has plans for M2, so it’s not going away anytime soon.Oh and another great thing about M2.
Mark and everyone else involved listens to feedback really well!
So if there’s something missing from the IDE or whatever, just post about it and you might see that feature or bug fixed.
It’s hard getting that kind of direct feedback from the Unity or AGK developers.
Ted2Go has a built-in chat too, so you can talk to other Monkey 2 developers live if you need help or just want to talk.I had the idea of making an Intro screen whenever the Ted2Go version number changes.
The screen could tell you what’s new in this Ted2Go version, it could also ask for some options like how line numbers should be displayed, if the CodeMap should be used etc.
And at the end it could ask about the chat, something like:“Do you want to chat with other Monkey developers while you work?
This will connect to a chat (IRC) channel in a bottom panel so you can ask questions and talk to other monkey developers”Happy Birthday to Ted2Go?
Heya Taiphoz!
This is something you’ll have to bring up at over in the Ted2Go thread:
http://monkeycoder.co.nz/forums/topic/ted2go-fork/Notice that Ted2 and Ted2Go are different things.
Make sure you use Ted2GoNewer versions of Ted2Go can be compiled from: https://github.com/engor/Ted2Go
Yeah but it’d be easier on the CPU if you didn’t didn’t create it each time it needs to be rendered, keep the canvas global.
But ideally, this should be done to the TextFieldView (not just CodeMap) cause CodeView and CodeMapView would all get this improvement then!Maybe create the CodeMap rendering canvas at start and don’t destroy it after rendering?
Clearing a canvas is pretty heavy though, so it’d probably be best if you just draw over everything each time you render it so no clear is needed.I’ve already confirmed it’s the CodeMap a few posts back hehe
http://monkeycoder.co.nz/forums/topic/ted2go-fork/page/26/#post-10063But are you guys using the new CodeMap, the one that renders everything in one pass?
Since that update the CodeMap hardly uses any CPU on my machine.At Ted2Go 2.5 the improved CodeMap rendering is included.
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