Forum Replies Created
-
AuthorPosts
-
I rendered the entire world to a canvas linked to an image, then I drew that image a bunch of times to the ‘final’ canvas.
So everything I render to that one canvas will get an outline.
It almost looks like it should… edges aren’t as sharp as I’d like, but oh well.
The real problem is performance!
I’m down to about 80 FPS, and there’s a whole game missing right now.
So I don’t think this way of doing it is fast enough heh.
Looking into fullscreen shader instead.
Oh and I’m aware that Canvas has an outline mode, but it’s sadly pretty ugly and doesn’t work with actual images.
Hmm very odd…
I did include ‘Windows Kits’ when creating the archive, something must have gone wrong
That may explain the tiny file size!I’ll have to give it another try later!
I’ll include ‘instructions.txt’ tooUPDATE:
Made another quick attempt at packing the files into a self-extracting archive, should be working now! (hopefully)
File size is much larger, but we managed to come in under 100mb at least! heh
Can probably still be cleaned up quite a bit.
Updated the instructions too (now with links!) and made sure it’s in the archive as well.I tried optimizing the MSVC folder a bit, everything still compiles fine (at least on my machine)
You can probably cut out some other stuff too if you know what you’re doing.
I also made another attempt at compressing it and managed to get it down to about 50mb.It’s using the SFX format, so here’s an “installer”/self extracting version of it:
http://hezkore.com/msvc/portable_msvc_installer.exeI’ve updated the instructions, and the old zip version is still there (See first post)
Yeah I did also pack it into 7z heh, problem was that I didn’t know if people actually use 7zip or if they just use the default Windows zip extractor, in which case they can’t open Rar or 7z.
So I just kept it as a Zip file to be sure everyone could use it.You can probably clean the content up a bit if you know what M2 actually uses from MSVC, I have no idea though so I just left everything in it.
I think if the itch.io version contains MSVC, it’d be a very big download and I don’t know if people would like that.
One thing you could do though is perhaps make a Ted2Go option where you can turn MSVC ‘on’, and if it doesn’t detect MSVC it downloads the zip (or 7z?) and extracts it into the ‘devtool’ folder for the user.
So people who want to use it can easily get it installed, but it’ll take a bit to download.I haven’t used M2 in a while now, but I noticed that locking build file produces a red line under the tab, breaking some of the themes.
Turns out it’s a feature heh.Here are the themes updated to use ‘TabButtonLocked’
http://hezkore.com/captures/theme-updates.zipIf you ever want any help with the themes or anything Nero, either mail me or drop by the IRC room and tell me what you need.
Of course abakobo!
That worked amazingly well.
I can easily play back the recording 1000 times faster now with it behaving exactly the same, even down to the correct MS.Itch.io installer works fine here.
I would recommend building Monkey 2 from the ‘develop’ branch on GitHub anyways though.
(Stay away from the ‘master’ branch!!)A lot of stuff keeps appearing outside of the dropdown boxes for me.
I can’t read the last item in this list:

You may need RequestRender() inside of the Windows OnRender method and not your View.
October 21, 2017 at 10:23 am in reply to: Is Mark pulling the plug on Monkey2? Worrying comments on Twitter #11260I feel like I’ve missed some drama.
I can certainly understand if Mark doesn’t feel like being nice every single day.
Where is this famous “swearing”, and who’s been blocked on Twitter?Oh well.
I’m so glad Monkey 2 will continue to live!
I wish you the best of luck Mark.And I’ll vote for Monkey 2 on Slant!
Welcome Fabio
Monkey and Monkey X are pretty much the same, with Cerberus X picking up from where Monkey X left off.
Monkey 2 is completely new and written from scratch.I sadly can’t point you in the direction of any Android projects, but they’re out there! heh
Well Mark, you already know what I think heh.
But I’d like to say this…When does a problem become a problem?
Is it only a problem if it stops something from bringing in money?A lot of people have commented negatively about the webpage and the name ‘Monkey’
If the community isn’t happy with something, I’d consider that a problem in its self.Now, I don’t know if the webpage or the name ‘Monkey’ actually does affects the “sales” of the language.
But I would argue that it is a problem… of some sort.
If people aren’t happy with it, and if people are ashamed of recommending it purely on its name, then it sure sounds like a problem to me.Anyways…
I think what Monkey 2 really needs is a lot more exposure.
The only place it’s been really talked about are the old Blitz pages (which are all down now)
How would someone even find Monkey 2?
And if people don’t want to recommend the language because of its name, things get even harder.The language itself is just fine imo.
And most people I’ve talked to at the #monkey2 IRC chat room actually enjoy the language.
They just had a hard time finding the language and information they need heh.
And even though I’m in the chat and help them out, I can’t be the only person giving people the information they need.
It’s what the webpage should be for.This post is a very good example of all of this!
So yeah, exposure!
Well I really don’t care about making a server using Websockets, but connecting as a client via websockets (or something similar?) would be great
I managed to get websockets (client) working in BlitzMax back in 2016: https://bitbucket.org/Hezkore/blitzmax-websocket
Can you also connect to your public IP locally?
So you host the server on your computer, have people connect to it via your public IP and you yourself connect to the same server by using your public IP from the same computer hosting the server?There’s 4 of us trying right now, both to our own IPs and to each others without luck.
Those are the ones I’ve (we’ve) tried…
Who hosted of you two? The issues is the server.Could you share the code?
-
AuthorPosts