peterigz

Forum Replies Created

Viewing 15 posts - 46 through 60 (of 174 total)
  • Author
    Posts
  • in reply to: Mark. Question about 3d shaders #8000

    peterigz
    Participant

    just the ‘backend’ for any such tools.

    Sounds good! I think as long as a flexible shader system is in there that’d be great, people can build the tools into their own editors and whatnot.

    in reply to: Notify call not working… #7999

    peterigz
    Participant

    You’re just missing the brackets on the notify command:

    in reply to: New Monkey2 Game #7894

    peterigz
    Participant

    This is great, I don’t know where you find the time for all this output!

    in reply to: Random numbers #7885

    peterigz
    Participant

    You need to create the array with new and specify how many:

    in reply to: Chipmunk + TimelineFX #7680

    peterigz
    Participant

    Up to part 14 which is pretty much where I was at before I rewrote it all. You can have a look online with emscripten: https://www.rigzsoft.co.uk/files/spacecraft/SpaceCraft.html

    Controls: WASD to move about. Space paints rocks, backspace removes. Left mouse laser, right mouse tractor beam.

    I you wanted to compile part 14 you’ll need the latest version of TimelineFX, which is currently in review in the modules section, otherwise you can grab from GitHub here: https://github.com/peterigz/timelinefx.monkey2

    I want to do a YouTube walk-through from start to finish, and I’ll probably do it in much fewer parts (maybe even 1), it was just easier to do it broken up like that. Will probably tweak a bit more though, might add some lighting effects. Feel free to do your own thing with it!

    in reply to: weird bug. #7663

    peterigz
    Participant

    Is PVector2 a struct? If so then I suspect this is a “Structs can’t be null” bug of some kind, in which case I guess the parser should probably pick it up.

    in reply to: New Game: Rob The Blob #7654

    peterigz
    Participant

    Nice game! nice concept with the different coloured blobs to overcome the different obstacles. Agree with Jesse in that the freedom of movement was a little restrictive – example being when you’re at an edge and you want to just drop down it didn’t appear that you could do that.

    in reply to: Update/Rebuild time #7599

    peterigz
    Participant

    If I make a change to a module then I just compile that module from the command line eg:

    in reply to: Chipmunk + TimelineFX #7523

    peterigz
    Participant

    This is now up to part 7, slowly getting there! Had lots of work come all at once but getting a bit more time again.

    Things are a bit more interesting in part 7 as you can now draw and erase tiles which are all added to the chipmunk space which automatically handles all the collisions. Next part will add scrolling around the map and parallax.

    in reply to: Playniax news #7471

    peterigz
    Participant

    Very cool 🙂

    I would make the camera only follow vertically if the character lands on a higher platform but you probably thought of that already.

    in reply to: Fixed Shooter #7470

    peterigz
    Participant

    Cool. I like the game by the way 🙂 Challenging difficulty given how fast the enemy bullets travel!

    in reply to: Fixed Shooter #7439

    peterigz
    Participant

    Yep that was it. Pi does contain the right value, but assigning it to another value outside of the main function doesn’t work:

    in reply to: Fixed Shooter #7437

    peterigz
    Participant

    I get the issue here on PC with the invaders going off the side of the screen. Which bit of the code tells them to some back and I can try and debug?

    in reply to: Continue Line #7176

    peterigz
    Participant

    I guess you could always write a little function to clean up strings that are multi-line:

    in reply to: Continue Line #7154

    peterigz
    Participant

    You can just start a new line, no need for any dots:

Viewing 15 posts - 46 through 60 (of 174 total)