therevills

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Viewing 15 posts - 211 through 225 (of 272 total)
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  • in reply to: Fatal mx2cc error, why? #5398

    therevills
    Participant

    Looks like a bug to me. Could you post it on GitHub?

    in reply to: Minimum System Requirements? #5397

    therevills
    Participant

    Bump!

    in reply to: Alpha and draw commands(rect/triangle) #5299

    therevills
    Participant

    Looks fine here… try adding something in the background so you can see the transparency:

    [/crayon]
    in reply to: Making Rnd more random. #5297

    therevills
    Participant

    Yes Millisecs is since the start of the app:

    std:std.time.Millisecs
    Function Millisecs:Int( )
    Gets the number of milliseconds since the app started.

    Is gettimeofday okay to use?

    in reply to: HelloChipMunk_Universe #5266

    therevills
    Participant

    And.. as for monkeyroids – brilliant fun 😉

    I really should finish and improve that example… maybe when I get time 🙂

    in reply to: Powered by Monkey 2 logo. #5135

    therevills
    Participant

    SVG format would be better 🙂

    in reply to: Earthquake and Tsunami in New Zealand? #5009

    therevills
    Participant

    On the news in Oz, they said the quake was on the South Island.

    Anyway, glad you are safe Mark!

    in reply to: GLFW v3.2.1 module #4942

    therevills
    Participant

    Its nice to have choice… but if I would select one it would be SDL2.

    in reply to: FPS, Delta, FixedFPS, Timing, Animation Topic (almost done) #3380

    therevills
    Participant

    I havent executed your code, but looking at your logic you are basing your animations on millisecs but using the FRL update control. This may mean you could get bigger gaps with your millisecs calls.

    What I’ve done in the past is calculate the number of millisecs to frame time.

    [/crayon] [/crayon]

    Then in FrameSet you will increase the frametime by 1*delta…

    in reply to: New PC Build #3239

    therevills
    Participant

    Windows 10 I guess for the OS…

    1000W is a bit overkill these days even with SLI. I may up the RAM depends on the budget 🙂

    in reply to: Reflection when? #2694

    therevills
    Participant

    Maybe this’ll help:

    http://www.rttr.org/

    https://github.com/rttrorg/rttr

    Run Time Type Reflection
    An open source library, which adds reflection to C++.

    in reply to: game2d framework up on github #2692

    therevills
    Participant

    Now we just need shaders and make it look like a CRT monitor 😉

    in reply to: Should "asset::" be plural? #2418

    therevills
    Participant

    For “http” they changed it also to plural, so
    while “http” will stay for a while (compatibility),
    the new and future-proof spelling is plural: “https”

    Please say you are joking 🙂

    (s = secure) 😛

    OT: I prefer singular… but I’ve yet created a super large project where I wouldnt want to use assets anyway…

    in reply to: Ted21 progress #2379

    therevills
    Participant

    I would really like to work with simon or mark on this and get it all folded int the main or deal with it is a separate project entirely?

    Mark?

    Submit your work as a Git Pull Request to the main repos.

    in reply to: V1.02 fatal error! #2254

    therevills
    Participant

    Looks like the debug modules are not built… try rebuilding or using release mode.

Viewing 15 posts - 211 through 225 (of 272 total)