therevills

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Viewing 15 posts - 76 through 90 (of 272 total)
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  • in reply to: Trigonometry Fail! Help! #11978

    therevills
    Participant

    Thanks Guys 🙂

    Yep that looks perfect Jesse – I’ve done this sort of thing before in BlitzMax but couldnt work it out! Looks like I was doing everything clockwise instead of anticlockwise, not sure about the 90 degree turn though you do (Pi / 2)?

    in reply to: CRT Shader? #11940

    therevills
    Participant

    @pixelpaladin – that would be great!

    @anatol – I really dont have any idea what I’m doing with shaders at the moment, never played with them in the past 🙂

    in reply to: CRT Shader? #11913

    therevills
    Participant

    Strange when I copy and paste the shaders from here I get the “Can’t find ‘//@renderpasses’ tag” error…

    I now get:

    Edit:
    Got it to work now… no idea what was going on…

    in reply to: Window.ClearColor vs canvas.Clear(color) #11912

    therevills
    Participant

    Thanks Mark, I’ll have a look 🙂

    in reply to: CRT Shader? #11883

    therevills
    Participant

    Yep they both work (MojoShaders_07_CRT and MojoShaders_08_BeamCRT) although had to resize them 😉 Still running at 1920×1080 😛

    Now we need it in real time 🙂

    in reply to: CRT Shader? #11881

    therevills
    Participant

    @hezkore – and I cant compile your example either 🙁

    in reply to: CRT Shader? #11880

    therevills
    Participant

    @ethernaut, just downloaded the git master zip and I cant compile examples 4, 7 and 8:

    4:

    7:

    8:

    This is using v1.1.08…

    in reply to: CRT Shader? #11847

    therevills
    Participant

    Hmmm… I’ve got no idea how to use that with real time graphics – lol!

    in reply to: [ANDROID] Build Error – DIDDY2 and Building Module Errors. #11845

    therevills
    Participant

    Yep you got it! 🙂

    I’ve only created a few constants for the most common screens:

      Const EMPTY_SCREEN:String = “EmptyScreen”
      Const EXIT_SCREEN:String = “ExitScreen”
      Const GAME_SCREEN:String = “GameScreen”
      Const TITLE_SCREEN:String = “TitleScreen”
      Const OPTIONS_SCREEN:String = “OptionsScreen”
      Const GAME_OVER_SCREEN:String = “GameOverScreen”
      Const LEVEL_SELECT_SCREEN:String = “LevelSelectScreen”
    in reply to: CRT Shader? #11844

    therevills
    Participant

    Cool! I’ll have a play soon! Thanks!

    in reply to: [ANDROID] Build Error – DIDDY2 and Building Module Errors. #11811

    therevills
    Participant

    Amon, I recommend you dont build Diddy2 as a module just yet… just import the main Diddy2 file in your file:

    Here is a Diddy template:

    And have your folder structure as such:

    in reply to: Draw Text without filtering? #11793

    therevills
    Participant

    Perfect thanks Peter!

    I was disabling filtering on just the images…

    Do you have to do it per frame? Edit: yep you do…


    therevills
    Participant

    Thanks nerobot 🙂

    in reply to: Monkey2 Bunnymark (github) #11460

    therevills
    Participant

    On my rig* I can run 10k without it dropping frames.

    I also changed the controls to:

    [/crayon]

    * 7700K, Geforce 1080, 16GB

    in reply to: Continue Line #11294

    therevills
    Participant

    “..” isn’t intuitive though and seems like going backwards to me as Monkey 1 had And / Or.

Viewing 15 posts - 76 through 90 (of 272 total)