wiebow

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Viewing 15 posts - 46 through 60 (of 131 total)
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  • in reply to: Asteroids remake #3213

    wiebow
    Participant

    Played it! Really nice man 🙂

    I have also taken the Asteroids template and I am working on a new game as well. Will post once the prototype generates fun gameplay!

    in reply to: Sublime Text 3 language file and snippets #3150

    wiebow
    Participant

    Added IF blocks to the definitions. Single line IF statements must be closed with a THEN.  AFAIK, this is the only way to make this work.

    in reply to: Sublime Text 3 language file and snippets #3109

    wiebow
    Participant

    I just added the new modules to the language file. zipfile,sjonify,mojox,audio.

    https://github.com/mutatedmonkey/sublimetext3

    edit: I also added a few simple build tools for Windows and Linux.

    in reply to: Experimental module manager now online! #3082

    wiebow
    Participant

    @Mark: Nice to hear you like it 🙂   I find myself playing Asteroids on occasion as well, just to ‘test’ the new changes to the framework of course 🙂

    in reply to: Experimental module manager now online! #3035

    wiebow
    Participant

    I uploaded a new version of my module. The folder name now is wdw-game2d, and the namespace is wdw.game2d

    Have fun! 🙂

    in reply to: Asteroids remake #2824

    wiebow
    Participant

    Softies 🙂  You should see the screen of my Vectrex 🙂

    in reply to: Asteroids remake #2794

    wiebow
    Participant

    Played it! Really nice. I like the starfield and the stressfull background bump sound. 🙂 It gives it a nice atmosphere!

    in reply to: game2d framework up on github #2712

    wiebow
    Participant

    BTW: I hardly tested the framework on Windows, so it’s good to hear that Monkey compiles so well over platforms!

    in reply to: game2d framework up on github #2711

    wiebow
    Participant

    Oh dear! Windows version. Better re-boot to Windows then. 🙂

    in reply to: Reflection when? #2703

    wiebow
    Participant

    Good to hear Mark that you are clear in your communication. I’m waiting to reflection as well, mostly because I can then port the maxunit module to monkey 2 🙂

    in reply to: game2d framework up on github #2702

    wiebow
    Participant

    Matthew, that looks great!! 🙂   When can I play it?

    Glad you like the little framework I’m working on! Expanding it as we program on 🙂

    in reply to: Sublime Text 3 language file and snippets #2679

    wiebow
    Participant

    I want to work towards a full package, definitely.

    Syntax highlighting works on all End cases, but not for If blocks atm. I will need some clever look-ahead regex to support that. I’ll give it a go, as you show interest.

    If you know any issues with the highlighter, mention it here or on the github page and i’ll fix it.  There have been several updates over the past weeks so always grab the latest one 🙂

    in reply to: How much faster? Also whats not in? #2608

    wiebow
    Participant

    @playniax: yes, converting it now from max to m2 🙂

    in reply to: How about a Monkey 2 Projects forum? #2607

    wiebow
    Participant

    More fragmentation of the community? Let’s not do that, sorry.

    in reply to: Pyro for Monkey 2 #2514

    wiebow
    Participant

    That looks really nice. Too bad about the explosions, they so do not fit in with the rest 🙂

Viewing 15 posts - 46 through 60 (of 131 total)