wiebow

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Viewing 15 posts - 61 through 75 (of 131 total)
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  • in reply to: How much faster? Also whats not in? #2435

    wiebow
    Participant

    Note: I am talking about desktop applications here. If you want to do Android, then better wait a bit more.

    From an all round functionality point of view: I’m working on my framework and I have the bare essentials up and running and I’m quite happy with the results so far! Yes, some areas are not documented very well (or at all) but things mostly seem to work.

    I miss some stuff: image>image collisions for example. That is the main thing I would like to see added!

    Other than that, I have no immediate needs and I am about to port my Choplifter clone that I’ve made in Max to Monkey2. This is a slightly larger game and  a good use case of M2’s usage (for me) on desktop.

    in reply to: Import/Includes and globals? #2432

    wiebow
    Participant

    Are you using namespaces? Make sure to reference these if you are.

    in reply to: Image Filtering #2398

    wiebow
    Participant

    TextureFilteringEnabled set to false should make a huge difference. You need to call it at each render though.

    in reply to: Ted21 progress #2387

    wiebow
    Participant

    Adam: it’s easy:  FORK the monkey2 repository.  Clone your forked repository to your local drive. Commit and push your changes. Create a new pull request on the forked repository.


    wiebow
    Participant

    Yes, I had the same problem and installing the 32 bit version of the runtime package fixes this problem!

    in reply to: Experimental module manager now online! #2374

    wiebow
    Participant

    Changed the namespace, will upload a new version soon!

    in reply to: Delta Timing Vs Fixed Rate Logic Vs Timer #2363

    wiebow
    Participant

    I am using fixed time to great satisfaction.

    in reply to: Experimental module manager now online! #2352

    wiebow
    Participant

    I have no responsibility for module names from other authors of course. 🙂

    I had the same module name for the blitzmax version since 2006 and never heard of anything named the same, although it was wdw.game2d then. Putting all my names under one top level name turned out to be a chore though, so I didn’t want to do it again.

    in reply to: Experimental module manager now online! #2348

    wiebow
    Participant

    I have uploaded my game2d module. It’s starting to come together now, so I thought, why not?

    in reply to: dirty fix for bad json setting file #2337

    wiebow
    Participant

    Hi Mark,

    For Ted2 or for json in general?

    in reply to: module std/graphics/color.monkey2 additions #2296

    wiebow
    Participant

    That is really nice 🙂

    in reply to: module std/graphics/color.monkey2 additions #2291

    wiebow
    Participant

    It would be nice if it could be merged into the monkey2 source. BUT, there are a lot of color definitions now, is there an online reference on these, so one can look up the table with example colours online?

    in reply to: module std/graphics/color.monkey2 additions #2260

    wiebow
    Participant

    Nice man!

    in reply to: Mark: where to post additions to mojo? #2252

    wiebow
    Participant

    Maybe Mark wants to use Pull Requests as is the standard way or requesting a repository owner to pull proposed changes from a Forked repository.  If we do it like that it can happen in an organised manner.

    The procedure is simple: Create a local Fork of the monkey2 repository, make you changes, create a pull request. Mark can review the code, comment on it and if all is well, he can fulfill the pull request.

    in reply to: game2d framework up on github #2233

    wiebow
    Participant

    I just pushed a change that allows the use gamepads. Xbox360, PS3 and 4 supported. Code is kinda messy, but I’m sure I’ll return to it when I know more of Monkey2’s new language features to make stuff more clean.

    EDIT: yesterday evening I realised I forgot to add Hats, and I thought of a better way to support these and other controls, so I’ll give that a go later today.

Viewing 15 posts - 61 through 75 (of 131 total)