AdamStrange

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Viewing 15 posts - 151 through 165 (of 648 total)
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  • in reply to: Audio editor – first look #10976

    AdamStrange
    Participant

    I’m now going into a final testing phase before alpha launch

    When you are not on and active sound, the help page will show in the main window:

    in reply to: Audio editor – first look #10958

    AdamStrange
    Participant

    Track editing as in sequencing?

    beta will be arriving in next few days. I need to get windows version of monkey2 up to the same standard as macOS one first 😉

    in reply to: Audio editor – first look #10955

    AdamStrange
    Participant

    Thanks. still a few things to track down.

    It’s now got a name: Qasardio (quick sample audio tool)

    in reply to: file system quick look #10943

    AdamStrange
    Participant

    Releasing is not the problem. that is to do with modifications needed to run the code.

    The gui system is completely custom (not mojox), and I have mad numerous additions to std and mojo modules to allow extra functionality.

    If you are happy about this then there would be no problem?

    in reply to: Insectoids #10909

    AdamStrange
    Participant

    No worries, I also did the same to the pink circle so it will operate across all backgrounds now.

    2nd logo is the correct one. the first one has some slight outline problems on the tail

    in reply to: Powered by Monkey 2 logo. #10902

    AdamStrange
    Participant

    Here’s a more final version (the pink 2 removed for clarity in viewing) with attention being put into viewing at smaller resolutions.

    Attachments:
    in reply to: Insectoids #10901

    AdamStrange
    Participant

    @ Mark. Do you want me to mail you the files?

    in reply to: Insectoids #10898

    AdamStrange
    Participant

    Here’s work to rectify the small logo issues

    and the finished one.

    I dropped the pink “2” due to clarity

    The final version also has some subtle borders on the text to aid viewing on lighter backgrounds 🙂

    in reply to: Load/save persistent data on mobile targets? #10832

    AdamStrange
    Participant

    ok. how would this work for desktop?

    in reply to: Load/save persistent data on mobile targets? #10826

    AdamStrange
    Participant

    where are you getting InternalDir() from?

    in reply to: file system quick look #10813

    AdamStrange
    Participant

    Thanks 😉 Just did a non debug build (first time) and it’s super speedy loading big files!

    in reply to: file system quick look #10802

    AdamStrange
    Participant

    ok. Step 1 is now finished. automatic loading of many sample types:

    EMU: emulator 1,2, emax, proteous

    Yamaha sample formats

    Amiga 8svx, 16 bit, iff with upsampling to 16 bit to give better noise reduction

    Akai sound libraries

    Kurzweil sound libraries

    Wav 8,16,24 bit

    Aif to 24 bit

    Soundfont2

    all sorts of odd img and bin formats for entire disks

    entire fairlight voice systems

    Roland 12 bit sound libraries for s50 samplers

    Korg Oasis and microsampler libraries

     

    Basically the updated Wave2 loading system with a few extras.

    I needed to augment the standard Monkey2 AudioData loading systems to make them quicker ;/

     

    Next step will be to add the full editing systems so you can load and edit the samples

    in reply to: VSynth effects #10698

    AdamStrange
    Participant

    You might want to think about effects busses.

    in essence. you have a buss – which is a buffer the same size as the output.

    for each ‘sound’ you have a float from 0 to 1 for each bus.

    at 0 the ‘sound’ will not go to the buss, at 1 it will be full volume to the bus. so you have a volume that sets the amount gong to the bus.

     

    For each buffer loop. (once filled) you will have some audio in the bus buffer. You then just do your effect on this buffer.

     

    The result is the output buffer plus the effect bus buffer

    in reply to: file system quick look #10696

    AdamStrange
    Participant

    Here’s a look at it opening an Akai .Snd file

    You can see both stereo channels properly loaded. with the file manager showing the correct disk icons.

    I’ve also added the piano view showing the current octave and note being played, the can be done directly through the keyboard or by clicking with the mouse.

    in reply to: file system quick look #10694

    AdamStrange
    Participant

    minor update on whats happening here.

    standard wav and ogg supported. I will add the other 12bit and 24 bit later for .wav

    Akai .Snd mono and stereo 16 bit formats supported

    Roland s50 .out format supported

    I’ll now get working to move the other format readers from blitzMax wave2 to monkey2.

    First will be .aif format

Viewing 15 posts - 151 through 165 (of 648 total)