Diffrenzy

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Viewing 15 posts - 46 through 60 (of 214 total)
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  • in reply to: Website refresh #13034

    Diffrenzy
    Keymaster

    There will be good to have “Read more” button in News section – to see short/clean blog entries and jump into if needed.

    Good observation, changed the news listing to use excerpts and have a “Read More” button.

    My other question is about the new logo

    Give this a little time. In the long run I’m sure the same logo (when it’s settled on) will be the same on all channels.

    “Crayon Syntax Highlighter” is a plugin. It does have a few issues that we are looking into, but all in all it’s not too shabby.

    in reply to: Website refresh #13025

    Diffrenzy
    Keymaster

    Too bright for me. should have some contrast and be a bit ‘quieter’ for my old eyes

    Sorry about that Adam, I’ll see if we can come up with a way to switch theme/colors that is not a maintenance nightmare.

    in reply to: Website refresh #13022

    Diffrenzy
    Keymaster

    “Documentation and Help” changed to “Documentation” for now, that’s a bit shorter. 🙂

    The Discord “monkey” is their logo and unrelated to Monkey2

    The new Monkey logo on this site is made by me, ment to be a replacement for the previous one, but if it will become the official Monkey2 logo is still in the air.

    in reply to: Website refresh #12987

    Diffrenzy
    Keymaster

    Thanks for input and nice words!

    I have taken pagetext from #6B6B6B to #2d2d2d and
    sidebar links to #555, they were too pale on mobile.

    Will keep looking for places that need more contrast.

    These forums can be adjusted too, so just keep the observations comming.

    Will see if we can make CRAYON and CODE taller.

    in reply to: Website refresh #12971

    Diffrenzy
    Keymaster

    Thanks!
    @jesse

    Thanks for the code correction, I’ll let Mark tackle that.

    Will look into crayon issues.

    There might be other themes in the future, but it’s not top priority.

    in reply to: Website refresh #12964

    Diffrenzy
    Keymaster

    Looks like the “New” page has a piece of the “Home” page in the back! (see attached image)

    It was an attempt at a nice “featured image” , changed it to a blank white for now.

    It’s only minor. ‘Is’ should be ‘as’.

    Fixed

    And the “admob” and “inapp purchase” modules are the first thing you see on the “News” page. Don’t know if it’s intentional, it doesn’t feel new to me but hey those modules deserve visibility!

    Changed dates to ca. original release dates, to make them not first.

    Thanks again for scrutiny, kind words and feedback. 🙂

    [EDIT] : Currently fixing downloads (modules and files)
    [EDIT2] : Downloads working again.

    in reply to: Website refresh #12949

    Diffrenzy
    Keymaster

    Thanks Amon. 😀

    in reply to: Website refresh #12943

    Diffrenzy
    Keymaster

    Lanched!

    Please report any glitches here.

    in reply to: Website refresh #12930

    Diffrenzy
    Keymaster

    @abakobo: I’ll try to fix both docs issues, once the website is launched.

    in reply to: Ted2Go IDE #12845

    Diffrenzy
    Keymaster

    Latest docs are easily themable too.

    Put something like this in “theme.css” to change the docs colors:

    in reply to: Ted2Go IDE #12635

    Diffrenzy
    Keymaster

    Can someone confirm that syntax works on Windows ? (no PC atm)

    in reply to: Ted2Go IDE #12617

    Diffrenzy
    Keymaster

    @nerobot: Please see http://monkeycoder.co.nz/forums/topic/openurl-broken-on-macos/#post-12616 for the syntax for the MacOS doc link.

    in HelpActions.monkey2, this works for me:

    in reply to: OpenUrl() broken on MacOS ? #12616

    Diffrenzy
    Keymaster

    @Simon : You may be onto something. OpenUrl( “http://google.com” ) works.

    EDIT : “file:///Users/xxx/monkey2/docs/newdocs.html”  works!

    in reply to: Canvas image to Pbr texture #12461

    Diffrenzy
    Keymaster

    Here’s one that works:

     

    in reply to: Canvas image to Pbr texture #12458

    Diffrenzy
    Keymaster

    Sounds like your texture coordinates are off. Hard to tell without a little snippet of code 🙂

Viewing 15 posts - 46 through 60 (of 214 total)