EdzUp

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Viewing 15 posts - 76 through 90 (of 178 total)
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  • in reply to: user modules folder? #9096

    EdzUp
    Participant

    will do 🙂

    in reply to: user modules folder? #9094

    EdzUp
    Participant

    OK 🙂

    in reply to: Star Rogue #9086

    EdzUp
    Participant

    I have converted more code over (as per the 100%’s appearing in the first post) and I will be streamlining the Star Rogue files into a more manageable system which was the idea ages ago but never got round to it.

    On the whole loads of Ultim done now and once the Renderer is down I will get on with the game 🙂

    in reply to: doom research #9074

    EdzUp
    Participant

    looking nice 🙂

    in reply to: Star Rogue #9072

    EdzUp
    Participant

    @gfk : agreed it’s been in the pipeline since Starflight 2000, however LOADS has happened in the time in between.  I feel now that I can just cracking on as you say and get the game out there.

    All the other things I have going at the moment are almost done so I will have a little more time to devote to converting and completing this one 🙂

    in reply to: Star Rogue #9053

    EdzUp
    Participant

    I have looked at loads of different options before settling on MX2, main reason is I have no time these days to write a engine nor any time to wait for the ide to load. MX2 fits the bill fine I have it on windows, Mac and Linux so I always have a platform to code on.

    in reply to: Star Rogue #9048

    EdzUp
    Participant

    Yeah it’s a long list but it’s needed to bring it over, some will need ditching and some completely recoding but it will be worth it.

     

    The old netbook is OpenGL 1.2 and 32bit so no MX2.

    in reply to: Posting to the code archive error #9039

    EdzUp
    Participant

    sent over 🙂

    in reply to: Posting to the code archive error #9004

    EdzUp
    Participant

    Ok will hold off posting code till it gets fixed 🙂

    in reply to: String.To Chars queston #8973

    EdzUp
    Participant

    ah okay thanks I will recode to use slices 🙂

    in reply to: udp networking? #8961

    EdzUp
    Participant

    Have a look in the “std” section and the echoserver and echoserverudp monkey examples

    in reply to: String.To Chars queston #8960

    EdzUp
    Participant

    I was trying to do something like this:

    Im getting ‘Error : Value ‘Self.FontString[Pos]’ is not assignable’ on the FontString[ Pos ] = Chr line, from the posts above I thought this was the way to use it but it doesnt seem to work the same as Monkey1 is there something im missing?

    in reply to: doom research #8958

    EdzUp
    Participant

    very nice 🙂

    in reply to: doom research #8940

    EdzUp
    Participant

    ah that’s cheating it has to be 100% 2d no 3d opengl stuff lol 😉

    in reply to: Ted2Go IDE #8936

    EdzUp
    Participant

    Brilliant stuff will download asap 🙂

Viewing 15 posts - 76 through 90 (of 178 total)