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will do
OK
I have converted more code over (as per the 100%’s appearing in the first post) and I will be streamlining the Star Rogue files into a more manageable system which was the idea ages ago but never got round to it.
On the whole loads of Ultim done now and once the Renderer is down I will get on with the game
looking nice
@gfk : agreed it’s been in the pipeline since Starflight 2000, however LOADS has happened in the time in between. I feel now that I can just cracking on as you say and get the game out there.
All the other things I have going at the moment are almost done so I will have a little more time to devote to converting and completing this one
I have looked at loads of different options before settling on MX2, main reason is I have no time these days to write a engine nor any time to wait for the ide to load. MX2 fits the bill fine I have it on windows, Mac and Linux so I always have a platform to code on.
Yeah it’s a long list but it’s needed to bring it over, some will need ditching and some completely recoding but it will be worth it.
The old netbook is OpenGL 1.2 and 32bit so no MX2.
sent over
Ok will hold off posting code till it gets fixed
ah okay thanks I will recode to use slices
Have a look in the “std” section and the echoserver and echoserverudp monkey examples
I was trying to do something like this:
Monkey1234567891011Field FontString:String = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"Method SetChar:Int( Pos:Int, Chr:Int )If ( Pos >FontString.Length )Return( -1 )EndifFontString[ Pos ] = ChrReturn( 0 )EndIm getting ‘Error : Value ‘Self.FontString[Pos]’ is not assignable’ on the FontString[ Pos ] = Chr line, from the posts above I thought this was the way to use it but it doesnt seem to work the same as Monkey1 is there something im missing?
very nice
ah that’s cheating it has to be 100% 2d no 3d opengl stuff lol
Brilliant stuff will download asap
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