EdzUp

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Viewing 15 posts - 91 through 105 (of 178 total)
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  • in reply to: String.To Chars queston #8918

    EdzUp
    Participant

    Ah thanks Jesse didn’t know it was that easy to do 🙂

    in reply to: doom research #8915

    EdzUp
    Participant

    Ah loved these engine back in the day and would love to see one made in MX2 🙂

    in reply to: Ted2Go IDE #8879

    EdzUp
    Participant

    I would love a simple configuration file option where you could just tick “FROMUSB” where when ticked would remove the previous files loaded and set mingw to the default folder in monkey2.

    in reply to: Ted2Go IDE #8877

    EdzUp
    Participant

    is there a way to stop the IDE from chucking up the requester for file not found when running Monkey2 from a USB key.

     

    Currently running it from the drive where the drive letter changes chucks up errors everywhere when compiling etc. This happens in the standard IDE too

    in reply to: Playniax news #8830

    EdzUp
    Participant

    Looks good any plans for a Linux version 😉

    in reply to: Ted blurried on my machine #8808

    EdzUp
    Participant

    that looks like the driver is set to best performance or the anti aliasing is to high.

    in reply to: Compiling on Ubuntu 14.04 LTS (fresh install) #8806

    EdzUp
    Participant

    original Monkey topic can be found over at:

    http://www.monkey-x.com/Community/posts.php?topic=10088

    in reply to: Compiling on Ubuntu 14.04 LTS (fresh install) #8805

    EdzUp
    Participant

    I used:

    sudo apt-get install g++ xorg-dev qtcreator libopenal-dev libgl1-mesa-dev libsdl2-dev

     

    It compiled and works perfectly now 🙂

     

    Credit for this goes to Richard Betson as it was his monkey-x.com post that helped immensely.

    in reply to: The bb.com to M2 conversion thread #8764

    EdzUp
    Participant

    I am going to convert my networking library over as it’s a very useful system for me and it will be a good learning curve 🙂

    in reply to: Welcome to the new monkey2 site! #8759

    EdzUp
    Participant

    @gfk lol good plan

    in reply to: Welcome to the new monkey2 site! #8757

    EdzUp
    Participant

    I think most of the old Blitzer’s have an account here, yeah I have sometimes been critical of BRL and some of the business model however. I have an account here and I’m looking at MX2 to see what and where the tool can be used for any future projects.

    I have tools and languages that I haven’t used in ages but they are still there.

    in reply to: Module 3d Monkey 2 is free? #8736

    EdzUp
    Participant

    crowd funding works in some cases but charging for modules also works maybe having “pledge” levels to access modules or a one off fee if you want to pay that.

    in reply to: Module 3d Monkey 2 is free? #8729

    EdzUp
    Participant

    To be honest I would have charged for it working on a 3d engine with shadows, shades,  physics etc is a huge undertaking.

     

    I would have asked for $50-$100 for it to be honest.

    @Mark I know you said it would be free but it’s a module which is basically an extra on top like in app purchasing etc

    in reply to: Networking question #8549

    EdzUp
    Participant

    brilliant stuff 🙂

    Edit: I’m going to have a go at porting my networking library across once this is done it will form the backbone of Star Rogue. As for the game I want it to allow as many players as possible whilst maintaining a steady frame rate 🙂

    in reply to: Welcome to the new monkey2 site! #8537

    EdzUp
    Participant

    Ready and waiting…

Viewing 15 posts - 91 through 105 (of 178 total)