Hezkore

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Viewing 15 posts - 196 through 210 (of 367 total)
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  • in reply to: OBJs not loading with texture #9397

    Hezkore
    Participant

    I’m having similar issues with my OBJ files though.
    And I have the PNG the MTL files asks for in the same folder.
    I can’t seem to replace the default material for my loaded OBJ in Mojo3D either, so I can’t load it manually.

    And PLY (Stanford Polygon Library) files doesn’t seem to load at all?
    They’re a single file format.

    in reply to: Quake BSP loading #9389

    Hezkore
    Participant

    Thanks Adam!

    in reply to: mojo3d – unit of rotation?! #9366

    Hezkore
    Participant

    It uses Radians.
    Your Degree function does it backwards, it should be.

    Oh and my VPN is on while posting this, so it should work.

    in reply to: Moving 3D physics object #9327

    Hezkore
    Participant

    Oh, I didn’t know bullet had raycasting, that’s even better.
    Are bullet raycasting available right now, or will you have to add that later?
    I’d love to get started on some player movements!

    in reply to: Quake BSP loading #9324

    Hezkore
    Participant

    Here’s a video of a Quake 1 map that I rather like:

    There are some lightmap issues and flickering, but it’s getting there!

    (Can I embed YouTube videos here somehow?)

    UPDATE: Yes! I finally can.

    in reply to: Moving 3D physics object #9322

    Hezkore
    Participant

    That seems like a major waste…
    Disable collision, place body at new position, enable collision, seems like a better idea.
    But alright, I’m no expert. 🙂
    There’s no way to add/set velocity or rotation or anything yet though, so I guess “throwing a ball” isn’t possible just yet anyways.

    Thanks everyone!

    in reply to: Moving 3D physics object #9320

    Hezkore
    Participant

    Haha okay.
    I would recommend firing up any of the Quake games and study their movement style as the base.

    But let’s say I just want to throw a ball from the camera.
    Every time I press the left mouse button, the ball resets to the cameras position and shoots out.
    I’d need set position for that too.

    in reply to: Moving 3D physics object #9311

    Hezkore
    Participant

    Well I meant using the bullet module that comes with M2.
    But yeah, all that, and also set position, which would be required for positioning the player correctly at start.

    in reply to: Ted2Go IDE #9309

    Hezkore
    Participant

    I’ve made a pull request for chat notifications.
    A ! icon is shown next to the chat tab if someone’s said something.
    I wanted to make the taskbar flash too, but I’m not sure how.

    in reply to: Moving 3D physics object #9308

    Hezkore
    Participant

    I tried making a player movement class based on physics, but I have almost no control over the physics body :/

    in reply to: Quake BSP loading #9288

    Hezkore
    Participant

    Alright, more progress.
    Lightmaps are working, but the math isn’t 100% correct yet (hard to find documentation) so they’re a bit weird at places.

    in reply to: Proper RGBA32F fbo support in deferred rendering #9285

    Hezkore
    Participant

    Thanks.
    Why is PixelFormat.RGBA32F not default.. infact you’ve commented that out.
    Is it for backwards compatibility or something?

    UPDATE: Looks like it’s been changed in newer Mojo3D, it was just my old version

    in reply to: Quake BSP loading #9283

    Hezkore
    Participant

    It was a bit trickier than expected, and had to write custom Mod and Inverse functions for GSLS…
    But we’ve got the sky textures working now.

    in reply to: Proper RGBA32F fbo support in deferred rendering #9282

    Hezkore
    Participant

    Here’s the code if anyone wants to give it a go themselves.
    The “test.png” file is in the first post.

    in reply to: Ted2Go IDE #9280

    Hezkore
    Participant

    Yeah when dragging the area the scrolling should equal the height of the codemap view, that is correct and mine did that too.
    But when you click once outside the area, it should jump to the location clicked, that’s what mine did.
    I would also recommend doing “smooth” scrolling as it’s a bit jarring otherwise.

Viewing 15 posts - 196 through 210 (of 367 total)